Showing posts with label apps. Show all posts
Showing posts with label apps. Show all posts

Tuesday, October 27, 2009

Choose Your Own Adventure: Seduce a Suicide Girl App



Seduce a Suicide Girl (iTunes link) is the latest app from the popular alt-erotic website. Following the success of their previous Flip Strip application (it has been downloaded over a million times), the new offering is based on the classic choose your own adventure stories. Players have to navigate a series of choices in order to complete the goal of getting friendly with Zoli Suicide, who you meet in a comic book shop.

Source: PSFK

Thursday, October 8, 2009

New iPhone app



Too much choice, too little time—it's a constant theme of the information age. There are 60,000 apps available for the iPhone, but the benefits of using personally relevant apps can almost be negated by the amount of time it takes to discover them. 16apps is a new web service designed to streamline the process. The service scours users' Facebook, Twitter, FriendFeed or LastFM accounts for information about their hobbies, interests, lifestyle, character and location. It then uses the data to make personalised app recommendations. For instance, if it detects messages or links on a user's profile related to politics, it may recommend an app like "Political Tweets"; if it finds swear words, it has been known to recommend "Rude Ringtones".

Although the functionality of the app has had a mixed reception among the social media crowd, the value in the concept is clear. As consumers experience an explosion of choice in more and more areas of life, recommendation engines are becoming indispensable tools. What makes 16apps particularly interesting is that it doesn't require previous interaction with users in order to discover what they (are) like, since it makes use of openly available data that they've already shared, painting a full picture of their 'digital personality'. It creates an interesting challenge for brands: how to mine the data in a relevant way, without being intrusive or spammy.

Website: www.16apps.com

Tuesday, July 28, 2009

Mammut iPhone application for Alpinists



Scholz & Volkmer brings Mammut to the iPhone. A new application developed for the cult Swiss alpine sports brand will in future help to make things safer when on the mountain. The application helps wintersports affectionados to evaluate the gradient of the slope and therefore help to assess the current risk of avalanches. Furthermore, the application allows direct access to online avalanche warning systems and displays the current altitude via GPS tracking.

Sourse:Scholz & Volkmer

Monday, July 27, 2009

iPhone App Tests Sobriety By Asking Users to “Walk the Line”

hort of integrating a breathalyzer into the body of the iPhone, Dutch brewing company Grolsch might have figured out the next best thing with their new “Walk the Line” app. Utilizing the iPhone’s motion-sensing accelerometer, the application tracks a user’s ability (or lack thereof) to refrain from weaving when attempting to walk a straight line. A final score indicates whether you’re inebriated or not.




Source PSFK

Wednesday, July 22, 2009

Apps Market As Big As The Web



The application market could grow to be as large as the web and that we shouldn’t be wondering when the ‘boom’ was going to end. Now, commentators on a panel at the VentureBeat’s MobileBeat conference have suggested that the number of apps will grow by 100,000 a year and that in ten years we may see 10 billion mobile applications. The BBC reports:
“Apps will be as big if not bigger than the internet,” according to Ilja Laurs, chief executive of GetJar, a leading independent application store. They will peak at around 100,000 by the end of the year. That will be a tipping point and after that there will be a gradual fall in the rate of development. The full blossom will come in ten years and mobile apps will become as popular as websites are today with consumers,” Mr Laurs told BBC News.

Source: PSFK