Source aleptu.com
Showing posts with label PS. Show all posts
Showing posts with label PS. Show all posts
Wednesday, March 25, 2009
Wednesday, March 18, 2009
Why play is vital -- no matter your age
A pioneer in research on play, Dr. Stuart Brown says humor, games, roughhousing, flirtation and fantasy are more than just fun. Plenty of play in childhood makes for happy, smart adults -- and keeping it up can make us smarter at any age.
Source TED
Tuesday, March 17, 2009
Old toys - new games

Frantz Lasome is working on an augmented reality toy concept that takes make-believe and lays it out in front of your eyes. His project lets kids use their old toys as game pieces and controls in an virtual world. Players battle it out, assigning weapon functions to their real world toys, and can watch the virtual action through special glasses. Though it seems like a fantastic toy, you have to wonder how immersion in an augmented world will effect kid’s developing minds.
Source Frantz Lasone via PSFK
Labels:
PS,
technology,
trend
Monday, February 2, 2009
GAMES TRUMP SOCIAL NETWORKS AMONG US TEENS
NEW YORK: A total of 78% of US teenagers regularly play online video games, compared with just 65% who use social networking websites likeFacebook and MySpace, according a new study by The Pew Internet & American Life Project.
The "Generations Online in 2009" report also found that the number of 12–17 year-olds using email fell from 89% in 2005 to 73% last year, a drop attributed to the rise of social networking.
Says Sydney Jones, research assistant at Pew: "Teens really gravitate to these instant forms of communication. They're not likely to be sitting around waiting for e-mail."
Overall, 97% of teenagers play video games of some kind, but just 10% of 12–17 year-olds use "virtual worlds" like Second Life, a figure falling to 2% of older web users aged 18–32.
Among the latter group, 50% of web users regularly play games online, and 67% are active users of social networking services.
Members of both age ranges are more likely to use the web for entertainment than practical purposes according to the survey, which was conducted late last year among 2,253 internet users.
Data sourced from AdWeek (USA); additional content by WARC staff, 02 February 2009
The "Generations Online in 2009" report also found that the number of 12–17 year-olds using email fell from 89% in 2005 to 73% last year, a drop attributed to the rise of social networking.
Says Sydney Jones, research assistant at Pew: "Teens really gravitate to these instant forms of communication. They're not likely to be sitting around waiting for e-mail."
Overall, 97% of teenagers play video games of some kind, but just 10% of 12–17 year-olds use "virtual worlds" like Second Life, a figure falling to 2% of older web users aged 18–32.
Among the latter group, 50% of web users regularly play games online, and 67% are active users of social networking services.
Members of both age ranges are more likely to use the web for entertainment than practical purposes according to the survey, which was conducted late last year among 2,253 internet users.
Data sourced from AdWeek (USA); additional content by WARC staff, 02 February 2009
Read more here IQblog: Sony запускает виртуальную вселенную Home
Labels:
gameing,
infospace,
PS,
second life,
social media,
trend
Friday, December 12, 2008
Sony запускает виртуальную вселенную Home
Спустя почти полтора года после анонса, Sony Computer Entertainment наконец-то завершила подготовку своего самого масштабного проекта. На завтра назначен релиз виртуальной игровой вселенной Home. Данная разработка, по задумке Sony, станет ключевым местом встреч, общения и игр владельцев игровых консолей Playstation 3. Концептуально, "Дом" производства Sony будет представлять собой классическое смешение стилей - здесь будут присутствовать элементы из Second Life с одной стороны, из Microsoft Xbox Live с другой, и социальных сетей, таких как Facebook, с третьей. Читать дальше
Source CyberSecurity
Labels:
gameing,
infospace,
Playstation 2,
PS,
psp
Thursday, November 27, 2008
Immersion: Photographer Robbie Cooper shows just how focused young video-game players can be
Source The New York Times
Labels:
gameing,
generation Z,
PS
Tuesday, September 16, 2008
За всем стоят деньги... музыка vs видео в ролике игры Mercenary 2 от EA
Oh no, Oh no, Oh no
Yo Yo Yo
Oh no you didn't
Sucker tried to play me
But you never paid me, Neva
Oh no you didn't
Payback is a' coming
You will be runnin', foreva
Oh no you didn't
Until i get me vengeance
I will never end this mayhem
Oh no you didn't
I'm a mercenary
You ain't got a prayer, you owe MEEEEEE
А вот как все начиналость...
Shilo / Director TVC
Title: Mercenary
Client: Playstation
Product: Playstation
Agency: Draft FCB
Contact: Mark Hanrahan
Tuesday, September 2, 2008
New Age of ART: STAGE BATTLE CHOREOGRAPHY
Choreography (literally "dance-writing" from the Greek words "χορεία" (circular dance, see chorea) and "γραφή" (writing), also known as "dance composition"), is the art of making structures in which movement occurs. The term composition may also refer to the navigation or connection of these movement structures. The resulting movement structure may also be referred to as the choreography. People who create choreographies are called choreographers.
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Stage combat is a specialized technique in theatre designed to create the illusion of physical combat without causing harm to the performers. It is employed in live stage plays as well as operatic and ballet productions. The term is also used informally to describe fight choreography for other production media including film and television. It is a common field of study for actors and dancers and is closely related to the practice of stunts.
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Soulcalibur III (ソウルキャリバーIII, Sourukyaribā Surī?) is a fighting game produced by Namco and is the sequel to Soulcalibur II and is the fourth overall installment in the Soul series of fighting games. It was released exclusively for the PlayStation 2, unlike its predecessor Soulcalibur II, which was also released for both GameCube and Xbox, with a single unique character featuring in each version.
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Source wiki; focus IQ Trend
Labels:
art,
choreography,
dance,
Playstation 2,
PS,
Soulcalibur 3,
Voldo
Monday, September 1, 2008
Let's Rock!!!! У нас есть возможность играть в Guitar Hero 2 "Aerosmith". Все интересующиеся вечером собираютя у PS2
Если в двух словах - это чума! Если подробнее - вам сюда. Примеры отжига можно найти здесь.
Ну , а для тех, кто любит творить добро тоже есть свои опции от Digital Praise.
For anyone who wants to get on the bandwagon of uber popular video game Guitar Hero, but doesn’t want to subject their ears to secular music, check out Guitar Praise. Released by Digital Praise, who’s company motto is “Glorifying god through interactive media” the video game lets you play along with Christian rock favorites. Other titles by Digital Praise include Dance Praise, and Dance Praise 2 The Remix - Dance Dance Revolution clones. Very interesting re-interpretation of pop culture for the growing Christian youth market.
Ну , а для тех, кто любит творить добро тоже есть свои опции от Digital Praise.
For anyone who wants to get on the bandwagon of uber popular video game Guitar Hero, but doesn’t want to subject their ears to secular music, check out Guitar Praise. Released by Digital Praise, who’s company motto is “Glorifying god through interactive media” the video game lets you play along with Christian rock favorites. Other titles by Digital Praise include Dance Praise, and Dance Praise 2 The Remix - Dance Dance Revolution clones. Very interesting re-interpretation of pop culture for the growing Christian youth market.
Labels:
aerosmith,
guitar hero 3,
music,
Playstation 2,
PS,
rock
Monday, August 25, 2008
Monday, August 18, 2008
7:1. Сегодня чемпион IQ в Soulcalibur III - Kilik vs. Mitsurugi, Maxi, Voldo
Пока что мы довольствуемся телеком, но всегда мечтаем о большем. Объект наших мечтаний можно увидеть здесь.Для нас игра - это серьезно. Это часть нашей философии если хотите.
Labels:
Kilik,
Maxi,
Mitsurugi,
Playstation 2,
PS,
Soulcalibur 3,
Urban Gaming,
Voldo
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